I may not understand how DDoS attacks work at this point, but Im just wondering if this would work for a game server?
IF each time a new connection is attempted and the packet or connection type is not similar to that of a normal player, then block the connection?
I dont see any reason for the server to allow connections that are not needed to play the game. Only 1 port would be open. The only downside I see is that the CPU would be put under a lot of stress with large attacks.
But for the most part, wouldn't this work well?
I may be completely wrong and off-base, so i'm just posting here to find out.
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